Saturday, 12 April 2008

Second Life (insert trademark here): the LOL factor

A long-standing SL (imagine trademarks hereinafter please) friend once said 'SL is LOL or it isn't.'

Well, here are some LOL factors (or at least 'brings a smile to my face' factors)
- Good friends. Yes, I made some. Real friends who take me as I am.
- Building. Total bliss. Made easier when SL co-operates. But oh, the satisfaction when something turns out like I want it to. Textures... excuse me while I drift off for a second and mentally review the chaos that is my inventory.
- Those Barbie moments. I mean... well yes. More inventory chaos but who cares when things fit and I can go from suntanned to pale and interesting in a click. Not to mention the heels and... (drifts again).

Plenty of less LOL too, though. We human beings behind those glamorous young avatars can be extremely unpleasant creatures. Manipulative, jealous, childish. I'm counting myself among them - SL brings out the adolescent in me and I dare to think I'm not alone in that.

No magic formula to avoid it, either. But I'm still there - mainly building. Not exploring enough as I managed to get involved in what constitutes SL 'work'. Mostly, that's fine too and nobody forced me into it - although it seems to make some people see me as being there to serve, and I make a terrible servant. Respect is, y'know, rather nice. But then I get that too, so the LOL usually returns after seething a little and watching a few virtual waves.

But despite the battle of windlight vs. PC, despite losing a few illusions, despite many, many negative things, the LOL factor is still there. Sometimes lurking where and when you least expect to find it. Maybe a fleeting moment, maybe something totally crazy, maybe many things, but it's what keeps me smiling when I see that 'may appear frozen' line come up and actually initialise.


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